Consolas
Mostrando 32 consolas en la colección
Nombre Ordenar descendente | Fecha | CPU | Arquitectura | RAM | ROM | |
---|---|---|---|---|---|---|
Atari 2600 Jr. | MOS Technology 6507 a 1.19 MHz | 8 bits | 1KB | 6KB | ||
Atari 2600 Jr. Negra | MOS Technology 6507 a 1.19 MHz | 8 bits | 1KB | 8KB | ||
Atari 2600 VCS | MOS Technology 6507 a 1.19 MHz | 8 bits | 1KB | 6KB | ||
Atari 7800 | Atari SALLY 6502 (“6502C”) @ 1.19-1.79MHz | 8 bits | 4KB | 4KB | ||
Atari Lynx II | Mikey a 16 MHz | 8 bits | 64KB | 1KB | ||
Binatone TV Master MK 6 | General Instruments AY-3-8500 | 8 bits | ||||
Dreamcast | Hitachi SH4, a 200 MHz (360 MIPS, 1'6 GFLOPS, calculos en Coma Flotante 4 veces más rapido que el primer Pentium II) | 128 bits | 16384KB | 0KB | ||
Famicom | 2A03 (Custom 6502 Ricoh) a 1,79 MHz | 8 bits | 2KB | 4KB | ||
Game Boy | LR35902, CPU custom (un Z80 modificado) a 4.194304 MHz | 8 bits | 8KB | 64KB | ||
Game Boy Advance SP | ARM7TDMI RISC de 32 bits (custom), a 16 MHz y un LR35902, CISC custom (un Z80 modificado) a 4.194304 MHz (para los juegos Gameboy) | 32 bits | 32KB | 16KB | ||
Game Boy Color | LR35902, CPU custom (un Z80 modificado) a 4.194304 MHz | 8 bits | 8KB | 64KB | ||
Game Gear | Zilog Z80 A a 3,58 MHz | 8 bits | 8KB | 0KB | ||
Gameboy Advance | ARM7TDMI RISC de 32 bits (custom), a 16 MHz y un LR35902, CISC custom (un Z80 modificado) a 4.194304 MHz (para los juegos Gameboy) | 32 bits | 256KB | 16KB | ||
Ingersoll Battle Command | 8 bits | |||||
Intellivision | General Instrument CP1610 894.886 kHz | 8 bits | 1KB | 7KB | ||
Master System I | NEC D780C (clon del Z80) o Zilog Z80 A, a 3.579545 MHz | 8 bits | 8KB | 128KB | ||
Master System II | NEC D780C (clon del Z80) o Zilog Z80 A, a 3.579545 MHz | 8 bits | 8KB | 128KB | ||
Megadrive | Motorola 68000 @ 7.61 MHz y Zilog Z80 @ 3.58 MHz | 16 bits | 64KB | 4096KB | ||
NES | 2A03 (Custom 6502 Ricoh) a 1,79 MHz | 8 bits | 2KB | 4KB | ||
Nintendo 64 | NEC VR4300 a 93.7 MHz | 64 bits | 4096KB | 65536KB | ||
Nintendo DS Lite | 67 MHz ARM946E-S y 33 MHz ARM7TDMI | 32 bits | 4096KB | 131072KB | ||
Nintendo GameCube | "Gekko" PowerPC a 485 Mhz | 64 bits | 44032KB | 0KB | ||
Nintendo Wii | IBM PowerPC a 729 Mhz | 128 bits | 24576KB | |||
Philips CDi | Philips SCC68070 o Motorola MC68340 ambos a 15 Mhz | 16 bits | 1024KB | 512KB | ||
PlayStation | R3000A a 33.8688 MHz | 32 bits | 2048KB | 512KB | ||
PlayStation 2 Slim | Chip Emotion Engine RISC MIPS-IV a 299 MHz | 64 bits | 32768KB | |||
PSP E1000 | MIPS32 Rk-4 a 333 Mhz | 32 bits | 32768KB | |||
Sega Saturn | 2 x 32bit RISC SH2 (28,6 MHz, 25MIPS) | 32 bits | 2048KB | 500KB | ||
Super Famicom | Ricoh 5A22 W65C816 a 3,6 MHz | 16 bits | 128KB | 1KB | ||
Super Nintendo | W65C816, 3.58 MHz | 16 bits | 128KB | 4096KB | ||
Vectrex | Motorola 6809 A, a 1.5 MHz | 8 bits | 1KB | 8KB | ||
Videopac G7000 | Intel 8048 a 1 MHz | 8 bits | 16KB | 1KB |